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 Stardust Overdrive

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Lieblingsdeck : -
Lieblingskarte : Dunkler Magier
Anzahl der Beiträge : 488
Points : 3892
Reputation : 0
Anmeldedatum : 04.07.09
Alter : 28
Ort : Kiel

BeitragThema: Stardust Overdrive   Do Sep 03, 2009 2:14 pm


Name: Stardust Overdrive
Release: 19.November 2009 (Schon ab 05. November 2009 in den Collectible Tin Wave II erhältlich)
Sneak Preview: 31.Oktober/01.November 2009
Raritäten : Japanisch (Englishe Unbekannt)
1.Auflage Booster sind nur in den Collectibal Tin Wave II erhältlich und auf der Sneak Preview
1 Ghost Rare ,8 Secret Rare ,10 Ultra Rare (1:12) ,14 Super Rare Cards (1:5)
,20 Rare Cards (1:1) ,48 Common Cards (8:1)


SOVR-JP001 Salvation Dragon - Savior Dragon [Rare]
LIGHT/Dragon - Tuner/1/0/0
If this card is used as a Synchro Material monster, it can only be for the Synchro Summon of a "Savior" monster.

SOVR-JP002 Stardust Xiaolong
LIGHT/Dragon - Effect/1/100/100
When you successfully Synchro Summon a "Stardust Dragon", you can Special Summon this card from your Graveyard to your field in face-up Attack Position. This card cannot be destroyed by battle once per turn.

SOVR-JP003 Max Warrior [Super Rare]
WIND/Warrior - Effect/4/1800/800
If this card attacks an opponent's monster, dit gains 400 ATK for the duration of the Damage Step. If this card destroys an opponent's monster by battle, its Level becomes 2 and its original ATK and DEF are halved until your next Standby Phase.

SOVR-JP004 Quick Synchron
WIND/Machine - Tuner/5/700/1400
You can Special Summon this card from your hand by sending 1 monster in your hand to the Graveyard. This card can be used instead of a "Synchron" Tuner when used as a Synchro Material Monster. If this card is used as a Synchro Material Monster, it cannot be for anything other than the Synchro Summon of a monster that lists a "Synchron" Tuner as a Synchro Material Monster.

SOVR-JP005 Level Stealer [Rare]
DARK/Insect - Effect/1/600/0
If this card is in your Graveyard, activate by selecting 1face-up Level 5 or higher monster you control. By decreasing the Level of the selected monster by 1, you can Special Summon this card from your Graveyard. This card cannot be Released except for an Advanced Summon.

SOVR-JP006 Zero Guardna
EARTH/Warrior - Effect/4/0/0
Activate by Releasing this card. During this turn, monster you control cannot be destroyed by battle, and Battle Damage as a result of battles with opponent's monsters becomes 0. This effect can be activated during your opponent's turn.

SOVR-JP007 Regulus
LIGHT/Beast - Effect/4/1700/1000
Activate by selecting 1 Field Magic Card in your Graveyard. Return the selected card to your deck. This effect can only be used once per turn.

SOVR-JP008 Infernity Necromancer
DARK/Demon - Effect/3/0/2000
When this card is successfully Normal Summoned it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect. Once per turn, you can Special Summon 1 "Infernity" monster in your Graveyard other than "Infernity Necromancer"

SOVR-JP009 Fortune Lady Windy [Rare]
WIND/Spellcaster - Effect/3/?/?
This card's ATK and DEF become equal to its Level x 300. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card is Normal Summoned, you can destroy a number of Magic and Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.

SOVR-JP010 Fortune Lady Watery [Rare]
WATER/Spellcaster - Effect/4/?/?
This card's ATK and DEF become equal to its Level x 300. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). If you control a face-up "Fortune Lady" monster other than "Fortune Lady Watery" when this card is Special Summoned, draw 2 cards.

SOVR-JP011 Fortune Lady Darky [Rare]
DARK/Spellcaster - Effect/5/?/?
This card's ATK and DEF become equal to its Level x 400. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). While you control this face-up card, when a face-up "Fortune Lady" monster you control destroys a monster of your opponent's by battle and sends it to the Graveyard, you can select 1 "Fortune Lady" monster in your Graveyard and Special Summon it.

SOVR-JP012 Fortune Lady Earthy [Rare]
EARTH/Spellcaster - Effect/6/?/?
This card's ATK and DEF become equal to its Level x 400. During your Standby Phase, this card's Level is increased by 1 (max. Level 12). When this card's Level is increased, inflict 400 damage to your opponent.

SOVR-JP013 Solitaire Magical
LIGHT/Spellcaster - Effect/4/1600/1300
Activate by selecting 1 face-up "Fortune Lady" monster and 1 face-up monster on the field. The Level of the selected "Fortune Lady" monster is decreased by 3, and the other selected monster is destroyed. This effect can only be used once per turn.

SOVR-JP014 Witch of Catoblepas and Fate [Super Rare]
EARTH/Spellcaster - Effect/4/1800/0
When your opponent successfully Special Summoned a monster, by removing from play 1 monster with ? ATK in your Graveyard, destroy that Special Summoned monster.

SOVR-JP015 Dark Spider
DARK/Insect - Effect/1/0/0
Once per turn, you can increase the Level of 1 Insect-Type monster you control by 2 until the End Phase.

SOVR-JP016 Ground Spider
EARTH/Insect - Effect/4/0/1500
If this card you control is in face-up Defense Position when your opponent successfully Normal Summons or Special Summons a monster, you can change that monster to Defense Position. This effect can only be used once per turn.

SOVR-JP017 Sacrifice Spider
EARTH/Insect - Effect/2/300/500
Activate by Releasing this card if there are 4 or more Insect-Type monster in your Graveyard. Destroy all face-up Defense Position monster your opponent controls.

SOVR-JP018 Spider Spider [Rare]
EARTH/Insect - Effect/4/1500/1000
If this card destroys an Defense Position monster your opponent controls by battle, you can select 1 Level 4 or lower Insect-Type monster in your Graveyard and Special Summon it.

SOVR-JP019 Mother Spider [Rare]
DARK/Insect - Effect/6/2300/1200
If the only monster(s) in your Graveyard are Insect-Type monsters, you can send 2 face-up Defense Position monster your opponent controls to the Graveyard, and Special Summon this card from your hand.

SOVR-JP020 Reptiless Gorgon [Rare]
DARK/Reptile - Effect/3/1400/1400
After Damage Calculation when this card attacked, the ATK of the monster this card battled with becomes 0 and it cannot change its Battle Position

SOVR-JP021 Reptiless Medusa
DARK/Reptile - Effect/6/2200/800
Send 1 card from your hand to the Graveyard. Activate by selecting 1 face-up monster your opponent controls. The selected monster's ATK becomes 0 and it cannot change its Battle Position.

SOVR-JP022 Reptiless Scylla
DARK/Reptile - Effect/4/1800/1200
If this card destroyed a monster with 0 ATK by battle, you can Special Summon that monster to your field in face-up Defense Position. The effects of the monster Special Summoned by this effect are negated.

SOVR-JP023 Reptiless Viper
DARK/Reptile - Tuner/2/0/0
When this card is successfully Normal Summoned, you can select 1 face-up monster with 0 ATK your opponent controls and gain control over it.

SOVR-JP024 Earthbound God Ccarayhua [Ultra Rare/Ultimate Rare]
DARK/Reptile - Effect/10/2800/1800
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by card effect other than its own, destroy all cards on the field.

SOVR-JP025 Earthbound God Uru [Ultra Rare/Ultimate Rare]
DARK/Insect - Effect/10/3000/3000
Only 1 "Earthbound God" monster can be face-up on the field. If there is no face-up Field Spell Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, by Releasing 1 other monster you control, select 1 face-up monster your opponent controls, and gain control over it until this turn's End Phase.

SOVR-JP026 Earthbound God Wiracocha Rasca [Ultra Rare/Ultimate Rare]
DARK/Bird - Effect/10/100/100
Only 1 "Earthbound God" monster can be face-up on the field at the same time. When there is no face-up Field Magic Card on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is successfully Normal Summoned, return up to 3 other cards you control to your deck, randomly discard a number of cards from your opponent's hand equal to the number of cards returned, and this card gains ATK equal to the number of cards discarded x 1000.

SOVR-JP027 Core-Chimail Seapanther [Rare]
WATER/Sea-Serpent/4/1900/1200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a WATER monster in their hand during each of their End-Phases. If you don't do either, this card is destroyed. Once per turn, by sending 1 "Core-Chimail's Steel Core" from your hand to the Graveyard, select 1 Magic Card in your Graveyard and place it on top of your deck.

SOVR-JP028 Core-Chimail Rooklord [Super Rare]
EARTH/Warrior - Effect/7/2800/2200
The controller of this card sends 1 "Core-Chimail's Steel Core" from their hand to the Graveyard, or reveals a Warrior-Type monster in their hand during each of their End-Phases. If you don't do either, this card is destroyed. This card can be Advanced Summon with 1 "Core-Chimail" monster as Release. When this card is successfully Normal Summoned, you can destroy up to 2 cards your opponent controls by removing from play 1 "Core-Chimail" card in your Graveyard.

SOVR-JP029 Tuned Magician
WIND/Spellcaster - Dual/4/1800/1600
If this card is in the Graveyard or face-up on the field, it is treated as a Normal Monster. By treating a Normal Summon as a Second Summon and applying it to this face-up card on the field, it becomes an Effect Monster and gains the following effect. Ï While this card is face-up on the field, it is treated as a Tuner.

SOVR-JP030 Crusader of Endymion [Super Rare]
LIGHT/Spellcaster - Dual/4/1900/1200
If this card is in the Graveyard or face-up on the field, it is treated as a Normal Monster. By treating a Normal Summon as a Second Summon and applying it to this face-up card on the field, it becomes an Effect Monster and gains the following effect. Ï Once per turn, you can place 1 Spell Counter on 1 face-up card on the field that Spell Counters can be placed on. Until the End Phase of a turn in which a Spell Counter is placed by this effect, this card gains 600 ATK.

SOVR-JP031 Archer of the Sea of Trees
EARTH/Beast-Warrior - Effect/3/1400/1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while there are 2 or more Normal Monsters in your Graveyard. By Releasing this card, add 1 Dual Monster from your Deck to your hand.

SOVR-JP032 Crimson Demon's Fighter
(???)/Warrior - Effect/6/2100/1800
If there are exactly 3 Normal Monster in your Graveyard, you can remove from play 2 Normal Monster in your Graveyard and Special Summon this card from your hand. Once per turn, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

SOVR-JP033 Energy Brave
LIGHT/Warrior - Effect/4/1700/1200
While you control this face-up card, face-up Dual Monsters you control that were Normal Summoned again cannot be destroyed.

SOVR-JP034 Oni Frog
WATER/Aqua - Effect/2/1000/500
You can Special Summon this card from your hand by discarding 1 WATER monster from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned, you can select and send 1 (Level 2 or lower WATER Aqua-Type from your Deck or your field and send it to the Graveyard. Once per turn, by returning 1 monster you control to the hand, you can Normal Summon 1 "Frog" monster other than "Oni Frog" during this turn in addition to your Normal Summon for the turn.

SOVR-JP035 Lord British [Rare]
LIGHT/Machine /4/1200/800
If this card destroys an opponent's monster by battle, activate by selecting 1 of the effects below: - During this turn, you can attack once more in a row. - Select and destroy 1 set card on the field. - Special Summon 1 "Multiple Token" (Machine-Type/LIGHT/4/1200 ATK/1200 DEF) to your field.

SOVR-JP036 Oshaleon
WATER/Reptile - Effect/3/1400/800
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.

SOVR-JP037 Ritual Devil Releaser
DARK/Demon - Effect/3/1200/2000
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, your opponent cannot Special Summon monster.

SOVR-JP038 Ritual Devil Presider
DARK/Demon - Effect/4/1800/1400
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. If the Ritual Monster his card was used in the Ritual Summon for destroys a monster by battle, the controller of that Ritual Monster draws 1 card.

SOVR-JP039 Norsewemko, Beautiful Goddess of Salvation [Super Rare]
LIGHT/Spellcaster - Ritual/7/2700/1200
This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Salvation". When this card is Ritual Summoned, activate by selecting a number of other face-up cards up to the number of monsters used in the Ritual Summon of this card. While the selected card(s) are face-up on the field, this card cannot be destroyed by card effects.
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Lieblingsdeck : -
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Anzahl der Beiträge : 488
Points : 3892
Reputation : 0
Anmeldedatum : 04.07.09
Alter : 28
Ort : Kiel

BeitragThema: Re: Stardust Overdrive   Do Sep 03, 2009 2:14 pm

SOVR-JP040 Savior Star Dragon [Ultra Rare/Ultimate Rare/Holographic Rare?]
WIND/Dragon - Synchro/10/3800/3000
"Savior Dragon" + "Stardust Dragon" + 1 Non-Tuner monster
When your opponent activates the effect of a Magic, Trap or Effect Monster Card, you can Release this card to negate that activation, and destroy all cards your opponent controls. Once per turn , you can negate the effect(s) of 1 face-up monster your opponent controls until the End-Phase. Also, you can treat the effect(s) of that monster that was negated as this card's effect(s) and activate it once. During the End Phase, return this card to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

SOVR-JP041 Black Feather - Silver Wind the Isolated
DARK/Bird - Synchro/8/2800/2000
"Black Feather" Tuner + 2 or more Non-Tuner monster
When this card is successfully Synchro Summoned, you can select up to 2 face-up monster on the field with DEF lesser than this card's ATK and destroy them. You cannot conduct your Battle Phase during the turn you activated this effect. Also, once during your opponent's turn, while you control this face-up card, a "Black Feather" monster you control cannot be destroyed by battle.

SOVR-JP042 Reptiless Lamia [Super Rare]
DARK/Reptile - Synchro/6/2100/1500
"Reptiless" Tuner + 1 or more Non-Tuner monster
When this card is successfully Synchro Summoned, destroy all face-up monster with 0 ATK your opponent controls, and draw a number of cards equal to the number of monsters destroyed.

SOVR-JP043 Black Bulldrago [Super Rare]
FIRE/Dragon - Synchro/8/3000/2600
Tuner + 1 or more Non-Tuner Dual Monster
Once per turn, by sending 1 Dual Monster from your hand to the Graveyard, select and destroy 1 Magic or Trap Card your opponent controls. When this card is destroyed and sent to the Graeyard, you can select and Special Summon 1 Dual Monster in your Graveyard. The Dual Monster Special Summoned by this effect is treated as Normal Summoned again.

SOVR-JP044 Explosive Magician [Super Rare]
LIGHT/Spellcaster - Synchro/6/2500/1800
Tuner + 1 or more Non-Tuner Spellcaster-Type monster.
By removing 2 Spell Counter from your side of the field, destroy 1 Magic or Trap Card your opponent controls.

SOVR-JP045 Spider Web
Field Magic Card
If a monster declared an attack, that monster is changed to Defense Position at the end of the Damage Step, and cannot change its Battle Position until the next turn's End Phase of that monster's controller.

SOVR-JP046 Earthbound Whirlwind
Normal Magic
Activate only if you control a face-up "Earthbound God" monster. Destroy all Magic and Trap Cards your opponent controls.

SOVR-JP047 Savage Colosseum [Rare]
Field Magic Card
If a monster on the field attacks, that monster's controller gains 300 Life Points at the end of the Damage Step. While this card is on the field, monsters that are able to attack must attack. During the End Phase, all face-up Attack Position monster the turn player controls that did not declare an attack are destroyed.

SOVR-JP048 Attack Pheromone
Continuous Magic Card
If a Reptile-Type monster you control attacks a Defense Position monster, that monster is changed to face-up Attack Position at the end of the Damage Step

SOVR-JP049 Molting Escape
Equip Magic Card
Equip only to a Reptile-Type monster. Once per turn, the equipped monster is not destroyed by battle. At the end of the Damage Step you used this effect, the equipped monster gains 300 ATK.

SOVR-JP050 Reptiless Spawn
Normal Magic Card
Activate by removing from play 1 "Reptiless" monster in your Graveyard. Special Summon 2 "Reptiless Token" (Reptile-Type/EARTH/1/0 ATK/0 DEF) to your field.

SOVR-JP051 Fortune Future
Normal Magic Card
Return 1 "Fortune Lady" monster that is removed from play to the Graveyard. Afterwards, draw 2 cards.

SOVR-JP052 Time Passage
Quick-Play Magic Card
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3 until the End Phase.

SOVR-JP053 Steel Core Harvest
Equip Magic Card
Equip only to a "Core-Chimail" monster. The ATK of an opponent's monster battling with the equipped monster is reduced by 100 Points x the Level of the equipped monster during Damage Calculation only. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.

SOVR-JP054 Indestructible True Strength
Continuous Magic Card
If your opponent controls a monster(s), and you control no monster, you can Special Summon 1 Level 4 or lower Dual Monster from your hand. This effect can only be used once per turn.

SOVR-JP055 Dual Spark [Rare]
Quick-Play Magic Card
Activate by Releasing 1 face-up Level 4 or lower Dual Monster you control, and selecting 1 card on the field. Destroy the selected card, and draw 1 card.

SOVR-JP056 Ritual of Salvation
Ritual Magic Card
This card is used to Ritual Summon "Norsewemko, Beautiful Goddess of Salvation". You must also Release monsters whose total Levels equal 7 or more from the field or your hand. By removing from play this card in your Graveyard, 1 face-up Ritual Monster you control cannot become targeted by the effects of Magic, Trap, or Effect Monster Cards during this turn.

SOVR-JP057 Preparations for the Ritual [Rare]
Normal Magic Card
Add 1 Level 7 or lower Ritual Monster from your deck to your hand. Afterwards, you can add 1 Ritual Magic Card from your Graveyard to your hand.

SOVR-JP058 Greedy Moray Eel [Normal Rare]
Normal Magic Card
Return 2 WATER monster from your hand to your deck. Draw 3 cards from your deck.

SOVR-JP059 Spiritual Forest
Continuous Magic Card
A face-up Plant-Type, Beast-Type and Beast-Warrior-Type monster you control is not destroyed by battle once. This effect can only be used once per turn.

SOVR-JP060 Crazy Plant Flood [Rare]
Quick-Play Magic Card
Face-up Plant-Type monster you control gain 300 ATK for each Plant-Type monster in your Graveyard until the End Phase of this turn. At the End Phase of this turn, destroy all face-up Plant Type monster you control.

SOVR-JP061 Divine Protection of the Disregarded
Continuous Magic Card
When the attack of an opponent's monster is declared, negate that attack by removing from play 1 Insect-Type monster in your Graveyard.

SOVR-JP062 Tribute to the Devil [Normal Rare]
Normal Magic Card
Send 1 monster on the field that was Special Summoned to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.

SOVR-JP063 Slip Summon [Rare]
Normal Trap Card
Activate only when your opponent successfully Normal, Flip or Special Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. The Special Summoned monster is returned to its owner's hand during the End-Phase.

SOVR-JP064 Synchro Barrier
Normal Trap Card
Activate by Releasing 1 Synchro Monster you control. Until your next turn's End Phase, all Damage you take becomes 0.

SOVR-JP065 Prophecy of a Future King
Normal Trap Card
Activate only if Spellcaster-Type monster attacked and destroyed an opponent's monster by battle at the end of that Damage Step. That monster can attack once again in a row. During the turn you activated this card, you cannot Normal Summon, Flip Summon, or Special Summon.

SOVR-JP066 Twist of Fate
Counter Trap Card
Activate if the only face-up monsters you control are "Fortune Lady" monsters. Negate 1 of either the activation of a Magic or Trap Card, or the Normal Summon of a monster, and remove from play that card. During the End Phase of this turn, the card removed from play by this effect is returned to its owner's hand.

SOVR-JP067 Fortune Inherit
Normal Trap Card
Activate during a turn in which a face-up "Fortune Lady" monster you control is destroyed. You can Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.

SOVR-JP068 Spider Egg
Normal Trap Card
Activate only when your opponent declares a Direct Attack, and if you have 3 or more Insect-Type monsters in your Graveyard. Negate that monster's attack, and Special Summon 3 "Spider Token" (Insect-Type/EARTH/1/100 ATK/100 DEF) to your field in Attack Position.

SOVR-JP069 The Reality of Nonresistance
Normal Trap Card
When you take Battle Damage as a result of a monster of your opponent's attacking you directly, activate by revealing 1 Level 1 monster in your hand to your opponent. Special Summon it and 1 monster from your Deck with the same name.

SOVR-JP070 Grand Wave
Counter Trap Card
Activate only if you control a face-up "Earthbound God" monster. Negate the activation of an opponent's Magic or Trap Card and destroy it.

SOVR-JP071 Roar of the Earthbound God
Continuous Trap Card
When the attack of an opponent's monster is declared, if the ATK of the attacking monster is lower than the ATK of a face-up "Earthbound God" you control, destroy that 1 attacking monster and deal damage to your opponent equal to half the ATK of the destroyed monster. This effect can only be used once per turn.

SOVR-JP072 Impulse to the Limit
Normal Trap Card
Activate by sending 2 cards in your hand to the Graveyard. Special Summon 2 "Soul Token" (Demon-Type/DARK/1/0 ATK/0 DEF) to your field. These Token cannot be Released, except for an Advanced Summon.

SOVR-JP073 Infernity Force
Normal Trap Card
If there are no cards in your hand, activate when an "Infernity" monster is selected as the target of an attack. Destroy the attacking monster, and select 1 "Infernity" monster in your Graveyard and Special Summon it.

SOVR-JP074 Ability Absorption Core [Rare]
Counter Trap Card
Activate only if you control a face-up "Core-Chimail" monster and there is a "Core-Chimail's Steel Core" in your Graveyard. Negate the activation of an Effect Monster's effect and destroy it.

SOVR-JP075 Victim Counter [Rare]
Counter Trap Card
Change 1 face-up Dual Monster you control to face-down Defense Position, and negate the activation of an opponent's Magic Card and destroy it

SOVR-JP076 Dual Booster
Normal Trap Card
After activation, this card becomes an Equip Card that increases the ATK by 700 Points, and is equipped to 1 Dual Monster you control. When the equipped monster and this card are sent to the Graveyard, select 1 face-up Dual Monster you control, and treat it as Normal Summoned again.

SOVR-JP077 Ritual Buster
Normal Trap Card
Activate when you successfully Ritual Summoned a Ritual Monster. Until your next turn's Standby Phase, your opponent cannot use or activate the effects of Magic and Trap Cards.

SOVR-JP078 Devillian Song [Normal Rare]
Continuous Trap Card
While this card is on the field, the Levels of all face-up monsters your opponent controls are decreased by 1.

SOVR-JP079 Seal of Crushing Evil [Super Rare]
Continuous Trap
Once during each of your opponent's Standby Phases, select 1 face-up card on the field. During this turn, the effect of the selected card is negated. The controller of this card has to pay 500 Life Points during each of your Standby Phases. Or, if the 500 Life Points are not paid, destroy this card.

SOVR-JP080 Crimson Designator [Normal Rare]
Normal Trap
Activate by paying 2000 Lifepoints, and revealing all cards in your hand to your opponent. Look in your opponent's hand and select 1 card. Until your opponent's next End Phase, the selected card is removed from play.

SOVR-EN000 Unbekannt
SOVR-EN08X Earthbound Immortal card
SOVR-EN08X Fish-Type card
SOVR-EN08X Koa'ki Meiru Card
SOVR-EN08X Koa'ki Meiru Card
SOVR-EN08X Lightsworn Card
SOVR-EN08X Lightsworn Card
SOVR-EN08X Six Samurai card
SOVR-EN08X Unbekannt
SOVR-EN08X Unbekannt
SOVR-EN090 Unbekannt
SOVR-EN091 Unbekannt
SOVR-EN092 Unbekannt
SOVR-EN093 Unbekannt
SOVR-EN094 Unbekannt
SOVR-EN095 Unbekannt
SOVR-EN096 Unbekannt
SOVR-EN097 Unbekannt
SOVR-EN098 Unbekannt
SOVR-EN099 Unbekannt
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Gast
Gast



BeitragThema: Re: Stardust Overdrive   Mi Sep 23, 2009 9:22 am

SOVR-EN08X Six Samurai card

Ist hier inzwischen schon mehr bekannt?
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BeitragThema: Re: Stardust Overdrive   Mi Sep 23, 2009 10:54 am

Spinnenkrieger schrieb:
SOVR-EN08X Six Samurai card

Ist hier inzwischen schon mehr bekannt?

Nein , leider noch nicht , bin auch gespannt was der so kann , obwohl ich kein Six Samurai Fan bin.
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BeitragThema: Re: Stardust Overdrive   Mi Sep 23, 2009 10:58 am

hoffe mal das der dark simorch da wirklich raus kommt Very Happy
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BeitragThema: Re: Stardust Overdrive   Mi Sep 23, 2009 11:03 pm

mts schrieb:
hoffe mal das der dark simorch da wirklich raus kommt Very Happy

ja wnen er raus kommt dann wird es echt intressant wie die decks aussehen mögen

MfG
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BeitragThema: Re: Stardust Overdrive   Do Sep 24, 2009 1:27 am

Kieler Jung schrieb:
mts schrieb:
hoffe mal das der dark simorch da wirklich raus kommt Very Happy

ja wnen er raus kommt dann wird es echt intressant wie die decks aussehen mögen

MfG

das gibt so einniges wo mann reinpacken kann da er so praktische beschwörungs bedingungen hat
hab mir shcon eine ausgedacht die mit speed von d-heros lasufen soll und da er noch sleber dark ist Very Happy einfach cool
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BeitragThema: Re: Stardust Overdrive   Do Okt 15, 2009 6:34 am

SOVR-EN08X Six Samurai card

Diese Karte soll: "Gateway of the Six" heißen.

Kennt schon jemand den Effekt ?
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BeitragThema: Re: Stardust Overdrive   Do Okt 15, 2009 6:37 am

Spinnenkrieger schrieb:
SOVR-EN08X Six Samurai card

Diese Karte soll: "Gateway of the Six" heißen.

Kennt schon jemand den Effekt ?

ne leider nicht ^^

Aber die Lightsworns haben ja auch voll die geilen Namen (finde ich) :

# SOVR-EN08? Rinyan, Lightsworn Rogue
# SOVR-EN08? Shire, Lightsworn Spirit
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BeitragThema: Re: Stardust Overdrive   Fr Okt 16, 2009 5:26 am

Keine angst mantas dark siomorg kommt zu 100% raus.
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