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 Absolute Powerforce

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Lieblingsdeck : -
Lieblingskarte : Dunkler Magier
Anzahl der Beiträge : 488
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Anmeldedatum : 04.07.09
Alter : 28
Ort : Kiel

BeitragThema: Absolute Powerforce   Do Jan 21, 2010 8:56 am


Absolute Powerforce Release: 11.02.2010

Absolute Powerforce


Mit den Absolute Powerforce Booster Packs hast du jetzt die Macht, mehr Duelle als je zuvor gewinnen zu können!

Halte nach deiner eigenen Karte von Jack Atlas’ „Majestätischer roter Drache” Ausschau – der neuesten und größten Verstärkung für die 5 Dragons. Du kannst auch Yuseis „Bohrsynchron“ beschwören, um all deine Krieger direkten Kampfschaden verursachen zu lassen und zusätzlich jede Runde eine Karte zu ziehen.

Vielleicht sogar noch ein wenig stärker als diese unglaublichen neuen Karten, die von den Auserwählten (und auch von vielen anderen) gespielt werden, sind die neuesten Monster der Finsteren Auserwählten. Ganz vorne stehen dabei natürlich Rex Goodwins Sonnen- und Monddrachen – Inti und Quilla –, die er im Duell mit Yusei, Jack und Crow einsetzt. Ebenso enthalten ist Goodwins gesamte Palette uralter Inka-Karten, wie z.B. „Orakel der Sonne”, „Tempel der Sonne” und „Apocatequil”.

Des Weiteren beinhaltet Absolute Powerforce zwei der heimtückischen Finsternis-Synchro-Monster „Untergrund-Spinnentier” und „Zeman der Affenkönig”. Im Fernsehen können diese Finsternis-Synchro-Monster nur nach bestimmten Regeln beschworen werden, die Monster mit negativen Levels benötigen. Diese spezielle Regel wurde aber in die Standard-Synchroregel umgewandelt, damit ihr sie einfacher beschwören könnt!

Ausgehend von den aktuellen Kämpfen zwischen den Auserwählten und den Finsteren Auserwählten dreht Absolute Powerforce auch das Rad der Geschichte zurück und präsentiert euch zwei von Yugis Lieblingsmonstern aus der originalen Yu-Gi-Oh! Battle City Geschichte: „Berfomet“ und „Schimäre das fliegende Sagenungeheuer“. Endlich kannst du diese Monster, die bisher noch nie veröffentlicht wurden, deiner Sammlung von Yugis Lieblingskarten hinzufügen!

Hast du es satt, dass deine Monster, Zauber und Fallen von deinem Gegner zerstört werden und du damit seinen direkten Angriffen ausgesetzt bist? Schluss damit! Mit Absolute Powerforce musst du dich nicht mehr nur auf deine Karten auf dem Feld als Verteidigung verlassen. „Oger des scharlachroten Leidens” und „Kampfausblender” können einfach aus deiner Hand spezialbeschworen werden, wenn dein Gegner dich direkt angreift. „Kampfausblender“ beendet sogar die Battle Phase, sobald er beschworen wird, und gibt dir somit kompletten Schutz vor Attacken.

Wäre das schon nicht genug, enthält Absolute Powerforce neue Koa´ki Meiru, X-Säbel, Ritual Monster, Reptiliane, Hexer, Maschinen und vieles mehr. Und als besonderes Highlight für alt eingesessene Duellanten kehrt ein Klassiker zurück: Es ist Zeit, euer „Tal der Toten“ auszugraben und euren Grabwächterdecks 4 brandneue Karten hinzuzufügen.

Diese Booster-Serie hat definitiv mehr Power als je eine Serie zuvor. Nicht verpassen!


Absolute Powerforce beinhaltet 100 Karten:

* 48 Common-Karten (8:1)
* 20 Rare-Karten (1:1)
* 14 Super Rare-Karten (1:5)
* 10 Ultra Rare-Karten (1:12)

Spoiler:

ABPF-JP001 Unicycler
EARTH/Machine/1/100/100
Normal Monster

ABPF-JP002 Vehicler
EARTH/Machine - Effect/2/200/200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycler" from your hand or Deck.

ABPF-JP003 Trycler
EARTH/Machine - Effect/3/300/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Wheecler" from your hand or Deck.

ABPF-JP004 Drill Synchron [Rare]
EARTH/Machine - Tuner/3/800/300
While you control this face-up card, when a Warrior-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Once per turn, when Battle Damage is inflicted to your opponent as a result of this effect being applied, you can draw 1 card.

ABPF-JP005 Bloody-Teared Ogre
DARK/Demon - Effect/4/0/0
During your opponent's Battle Phase when a second Direct Attack is declared, you can Special Summon this card from your hand. When this card is Special Summoned by this effect successfully, the ATK and DEF of this card becomes the same as those of the face-up monster that conducted the first Direct Attack during this turn. During this turn, while this card Special Summoned by this effect is face-up on the field, your opponent cannot select another monster as attack target.

ABPF-JP006 Battle Fader
DARK/Demon - Effect/1/0/0
Activate when an opponent's monster declares a direct attack. Special Summon this card from your hand, and end the Battle Phase. This card Special Summoned by this effect is removed from play if it is removed from the field.

ABPF-JP007 Power Supplier
EARTH/Spellcaster - Effect/2/400/400
Once per turn, activate by selecting 1 face-up monster you control. While you control this face-up card, the selected monster gains 400 ATK.

ABPF-JP008 Magic Hole Golem [Rare]
DARK/Rock - Effect/3/0/2000
Once per turn, activate by selecting 1 face-up monster you control. The ATK of the selected monster is halved until the End Phase, and can attack your opponent directly during this turn. During the turn you activated this effect, other monster than the selected monster cannot attack.

ABPF-JP009 Power Invader [Rare]
DARK/Demon - Effect/5/2200/0
If your opponent controls 2 or more monster, you can Normal Summon this card without Release

ABPF-JP010 Dark Bug [Rare]
DARK/Insect - Effect/1/100/100
When this card is successfully Normal Summoned, select 1 Level 3 Tuner monster in your Graveyard and Special Summon it to your field. The Effects of the monster Special Summoned by this effect are negated.

ABPF-JP011 Sword Master
EARTH/Warrior - Tuner/3/1200/0
During the end of the Damage Step an attacking Warrior-Type monster you control did not destroy an opponent's monster, you can Special Summon this card from your hand. Also, when this card attacks a Defense Position monster, and if this card's ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.

ABPF-JP012 Black Rose Witch [Super Rare]
DARK/Spellcaster-Tuner/4/1700/1200
This card cannot be Special Summoned. If you control no cards when you Normal Summon this card, draw 1 card from your deck. Reveal the card drawn by this effect, and if it is not a Monster card, send the drawn card to the Graveyard and destroy this card.

ABPF-JP013 Rose Sprite
WIND/Plant - Effect/3/600/1200
If this card is added to your hand from your deck by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field.

ABPF-JP014 Bad End Queen Dragon [Super Rare]
DARK/Dragon - Effect/6/1900/2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up Continuous Magic Cards. When Battle Damage is inflicted to your opponent as a result of this card attacking, your opponent selects 1 card in their hand and sends it to the Graveyard, and you draw 1 card. Also, if this card is sent from the field to the Graveyard, during your Standby Phase, by sending 1 face-up Continuous Magic Card you control to the Graveyard, Special Summon it from the Graveyard.

ABPF-JP015 Reptiless Servant
DARK/Reptile - Effect/1/100/100
If there is a face-up monster on the field other than this card, this card is destroyed. When this card is targeted by the effect of a Magic or Trap Card, it is destroyed. While this card is face-up on the field, neither player can Normal Summon monsters.

ABPF-JP016 Reptiless Gardna
WATER/Reptile - Effect/4/0/2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptiless" monster from your Deck to your hand.

ABPF-JP017 Reptiless Naja
DARK/Reptile - Effect/1/0/0
This card cannot be destroyed by battle. The ATK of a monster that battles this card becomes 0 at the end of the Battle Phase. During your End Phase, this face-up Defense Position card on the field is changed to face-up Attack Position.

ABPF-JP018 Reptiless Vasuki [Super Rare]
DARK/Reptile - Effect/8/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 face-up 0 ATK monsters from either side of the field. Once per turn, you can select 1 face-up monster your opponent controls and destroy it. There can only be 1 "Reptiless Vasuki" face-up on the field at a time.

ABPF-JP019 Priest of the Sun [Super Rare]
LIGHT/Spellcaster - Effect/5/1000/2000
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Red Ant Azcatl" or "Supay" from your Deck to your hand.

ABPF-JP020 Red Ant Azcatl
EARTH/Insect - Tuner/3/700/1300
When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of that turn.

ABPF-JP021 Stone Statue of the Lamenting God
DARK/Rock - Effect/2/0/500
Activate by removing from play 1 Tuner in your Graveyard. Special Summon this card from your hand.

ABPF-JP022 Apocatequil
LIGHT/Thunder - Effect/4/1800/1200
If you control a face-up Tuner, the Level of this face-up card on the field is treated as being 5. When this card on the field is destroyed and sent to the Graveyard, you can select 1 "Priest of the Sun" in your Graveyard and Special Summon it.

ABPF-JP023 Supay
EARTH/Demon - Tuner/1/300/100
When this card on the field is sent to the Graveyard by a card effect, you can Special Summon 1 "Priest of the Sun" from your Deck. Its ATK is doubled, and it is returned to its owner's hand during the End Phase of this turn.

ABPF-JP024 Informer Spider
EARTH/Insect - Effect/4/500/1800
When this card on the field is sent to the Graveyard by a card effect, gain control over 1 Defense Position monster your opponent controls.

ABPF-JP025 Core Chimail Urknight [Super Rare]
EARTH/Beast-Warrior - Effect/4/2000/1500
This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Beast-Warrior-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. Once per turn, by revealing 1 "Core Chimail's Iron Core" in your hand to your opponent, Special Summon 1 Level 4 or lower "Core Chimail" monster from your Deck other than "Core Chimail Urknight".

ABPF-JP026 XX-Saber Galsem [Rare]
EARTH/Beast - Effect/4/1400/400
When this card on the field is destroyed and sent to the Graveyard by a card effect, you can add 1 "X-Saber" monster from your deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.

ABPF-JP027 Gravekeeper's High Priest [Super Rare]
DARK/Spellcaster - Effect/8/2000/1800
You can Normal Summon this card from your hand by Releasing 1 "Gravekeeper's" monster. This card gains ATK equal to the number of "Gravekeeper's" monsters in your Graveyard x 200. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.

ABPF-JP028 Gravekeeper's Descendant [Rare]
DARK/Spellcaster - Effect/4/1500/1200
Tribute 1 face-up "Gravekeeper's" monster you control other than this card. Destroy 1 card your opponent controls.

ABPF-JP029 Black Portan
DARK/Demon - Effect/1/200/100
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is removed from the field, gain 800 Life Points.

ABPF-JP030 Shretsudder [Rare]
EARTH/Machine - Effect/4/1600/1000
Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level equal to or lower than that of the monster sent to the Graveyard. This effect can only be used once per turn.

ABPF-JP031 Pandaborg [Rare]
WATER/Psychic - Effect/4/1700/1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your deck.

ABPF-JP032 Codalus [Rare]
WATER/Sea-Serpent - Effect/4/1400/1200
Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard.

ABPF-JP033 Holy Light [Normal Rare]
LIGHT/Angel - Effect/1/0/0
This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.

ABPF-JP034 Gundari [Rare]
FIRE/Pyro - Spirit/4/1000/200
This card cannot be Special Summoned. It is returned to its owner's hand during the End Phase of the turn in which it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, do not apply damage calculation, and return that monster and this card to their respective owners' hands.

ABPF-JP035 Cyber Dragon Zwei [Rare]
LIGHT/Machine - Effect/4/1500/1000
If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon".

ABPF-JP036 Oilman
Earth/Machine-Union/2/400/400
Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

ABPF-JP037 Ritual Devil Curse Enchanter
DARK/Demon - Effect/4/1700/1000
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, the effects of Synchro Monsters are negated.

ABPF-JP038 Ritual Devil Precogster
DARK/Demon - Effect/3/400/300
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand.

ABPF-JP039 Garlandolph, Devil King of Destruction [Super Rare]
DARK/Demon - Ritual/7/2500/1400
This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed.

ABPF-JP040 Savior Demon Dragon [Ultra/Ultimate/Holographic Rare]
DARK/Dragon - Synchro/10/4000/3000
"Salvation Dragon Savior Dragon" + "Red Daemon's Dragon" + 1 Non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 opposing face-up monster, and this card gains ATK equal to that monster's ATK. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Daemon's Dragon" from your Graveyard.

ABPF-JP041 Drill Warrior [Ultra Rare/Ultimate Rare]
EARTH/Warrior - Synchro/6/2400/2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can halve this card's ATK, and during this turn it can attack your opponent directly. Also, once during your Main Phase, you can discard 1 card and remove from play this card. During your next Standby Phase, Special Summon this card removed from play by this effect. Then, add 1 monster from your Graveyard to your hand.

ABPF-JP042 Sun Dragon Inti [Ultra/Ultimate Rare]
LIGHT/Dragon - Synchro - Effect/8/3000/2800
"Red Ant Azcatl" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.

ABPF-JP043 Moon Dragon Quilla [Ultra/Ultimate Rare]
DARK/Dragon - Synchro - Effect/6/2500/2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.

ABPF-JP044 XX-Saber Hyunlay [Ultra/Ultimate Rare]
EARTH/Warrior - Synchro - Effect/6/2300/1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can destroy up to 3 Magic or Trap Cards on the field.

ABPF-JP045 Treasure of Harmony [Super Rare]
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.

ABPF-JP046 Variety Out
Normal Magic Card
Activate by returning 1 face-up Synchro Monster you control to the Extra Deck. Select and Special Summon Tuner monster(s) from your Graveyard to your field whose total Level matches the Level of the Synchro Monster returned to the Extra Deck. You cannot Synchro Summon during the turn you activated this card.

ABPF-JP047 Reptiless Anger [Rare]
Equip Magic Card
The equipped monster becomes a Reptile-Type monster, and gains 800 ATK. Also, when this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

ABPF-JP048 Advance Force
Continuous Magic Card
While this card is on the field, Level 7 or higher monsters can be Advance Summoned by Releasing 1 Level 5 or higher monster.

ABPF-JP049 Viper Reborn
Normal Magic Card
Activate by selecting 1 non-Tuner monster in your Graveyard if the only monsters in your Graveyard are Reptile-Type monsters. Special Summon the selected monster. It is destroyed during the End Phase of this turn.

ABPF-JP050 Altar of the Sun
Continuous Magic Card
While this card is on the field, all face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.

ABPF-JP051 Rocket Pileder
Equipment Magic
If the equipped monster attacks, it cannot be destroyed by battle. At the end of the Damage Step the equipped monster attacked, the attacked monster loses ATK equal to the equipped monster's ATK until the End Phase.

ABPF-JP052 Break Draw
Equipment Magic Card
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during the End Phase of the 3rd turn after activation of this card.

ABPF-JP053 Power Pickaxe [Rare]
Equipment Magic Card
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard with a Level equal to or lower than the Level of the equipped monster, and have the equipped monster gain 500 ATK until the End Phase.

ABPF-JP054 Spider Field
Continous Magic Card
Once per turn, activate by selecting 1 face-up Insect-Type monster you control. Opponent's monster that battle with the selected monster are changed to Defense Position at the End of the Battle Phase, and cannot change their Position while this card is on the field.

ABPF-JP055 Iron Core Synthetic Beast Research Lab [Rare]
Field Magic Card
The controller of this card reveals 1 "Core Chimail's Iron Core" during their End Phase, or this card is destroyed. Each time a "Core Chimail" monster on the field is destroyed during the End Phase, that monster's original owner can add 1 "Core Chimail" monster from the deck to their hand.

ABPF-JP056 Gravekeeper's Lithograph
Normal Magic Card
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Necrovalley".

ABPF-JP057 Machine Developer
Continous Magic Card
Face-up Machine-Type monster gain 200 ATK. Each time a Machine-Type monster on the field is destroyed, place 2 Junk Counter on this card. Send this card to the Graveyard to Special Summon 1 Machine-Type monster in your Graveyard with a Level equal to or lower than the number of Junk Counter on this card.

ABPF-JP058 Ritual of Destruction
Ritual Magic Card
This card is used to Ritual Summon "Garlandolph, Devil King of Destruction". You must also Release monster(s) whose total Level equals 7 or more from the field or your hand. You can remove from play this card in your Graveyard to have any monsters destroyed by battle by face-up Ritual Monsters you control during this turn returned to the top of their respective owners' Decks instead of being sent to the Graveyard.

ABPF-JP059 Subliming Soul
Continuous Magic Card
When a Ritual Monster is Ritual Summoned, you can select 1 of the monsters in your Graveyard that was Released for that Ritual Summon and add it to your hand. This effect can only be used once per turn.

ABPF-JP060 Ritual Cage
Continuous Magic Card
While this card is on the field, Battle Damage to you from a battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual monster you control cannot become the target of or destroyed by an Effect Monster's effect.

ABPF-JP061 Pot of Selflessness [Normal Rare]
Normal Magic Card
Select a total of 2 cards from yours and your opponent's Graveyards, and return them to their respective owners' Decks. After activation, this card is removed from play, not sent to the Graveyard. Only 1 "Pot of Selflessness" can be activated per turn.

ABPF-JP062 Synchro Control [Rare]
Quick-Play Magic Card
This card can only be activated if you control no Synchro Monsters and there are none in your Graveyard. Activate by paying 1000 Life Points, and selecting 1 face-up Synchro Monster your opponent controls. Until your End Phase, gain control of it.

ABPF-JP063 Change Destiny
Normal Trap Card
Activate when an opposing monster declares an attack. Negate that attack, and change that monster to Defense Position. While that monster is face-up, its battle position cannot be changed. Then, your opponent selects and applies 1 of the following effects.
- Gain Life Points equal to half that monster's ATK.
- Inflict damage to your opponent equal to half that monster's ATK.

//NOTE - So as to avoid any confusion, it's either the person who activated this card who takes damage, or their opponent who gains Life Points.


ABPF-JP064 Demon's Chain [Super Rare]
Continuous Trap Card
Activate by selecting 1 face-up Effect Monster on the field. It cannot attack, and its effect(s) is negated. When it is destroyed, this card is destroyed.

ABPF-JP065 Reflect Nature
Normal Trap Card
During this turn effects activated by your opponent that inflict Damage to Life Points, inflict Damage to your opponent's Life Points instead.

ABPF-JP066 Snake Choke
Continuous Trap Card
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptiless" monsters.

ABPF-JP067 Meteor Prominence
Normal Trap Card
Activate by sending 2 cards from your hand to the Graveyard if your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw.

ABPF-JP068 Sacrifice of Honor [Rare]
Normal Trap Card
Activate when your opponent declares a direct attack if you have 3000 or fewer Life Points. Negate that attack, Special Summon 2 "Sacrificial Stone Monument Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound God" card from your Deck to your hand. "Sacrificial Stone Monument Tokens" cannot be Released for anything other than the Advance Summon of an "Earthbound God" monster, and cannot be used as Synchro Material Monsters.

ABPF-JP069 Destruct Potion
Normal Trap
Activate by selecting 1 monster you control. The selected monster is destroyed, and you gain Life Points equal to the ATK of the destroyed monster.

ABPF-JP070 Call of the Death God
Normal Trap Card
Activate when a monster is Special Summoned from your Graveyard. Select 1 "Supay" or "Red Ant Azcatl" in your Graveyard and Special Summon it.

ABPF-JP071 Liar Wire [Rare]
Normal Trap Card
Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed.

ABPF-JP072 Core Blast
Continuous Trap Card
During your Standby Phase, once only, if the number of monsters your opponent controls is more than the number of monsters you control, you can destroy cards your opponent controls until they control an amount of cards equal to the number of monsters you control. This effect can only be activated if you control a face-up "Core Chimail" monster.

ABPF-JP073 Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.

ABPF-JP074 Machine King B.C. 3000
Continuous Trap Card
After activation, this card is treated as a Monster card (Machine-Type/EARTH/4/1000 ATK/1000 DEF) and Special Summoned to your Monster Card Zone. Once per turn, only if Special Summoned by this effect, you can Release 1 Machine-Type monster you control to have this card gain ATK equal to the ATK of the Released monster until the End Phase. During the turn you activated this card, you cannot Normal Summon or Special Summon a monster. (This card is also treated as Trap Card)

ABPF-JP075 Alien Brain
Normal Trap Card
Activate only when a Reptile-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard . At that time, gain control over the monster that attacked, and that monster is treated as Reptile-Type.

ABPF-JP076 Forgotten Underwater Temple [Rare]
Continuous Trap Card
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-, Sea-Serpent, or Aqua-Type monster. During your End Phase, Special Summon a monster removed from play by this effect back to the field.

ABPF-JP077 Plot of the Piano Tuner
Continuous Trap Card
Activate when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of it. If it is destroyed, it is removed from play. When it is removed from the field, this card is destroyed.

ABPF-JP078 Curse Psychic
Normal Trap Card
Activate only when a face-up Psychic-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, destroy the opponent's monster that attacked, and inflict Damage to your opponent's Life Points equal to the Level of your destroyed Psychic-Type monster x 300.

ABPF-JP079 Claymore Dud [Normal Rare]
Continuous Trap Card
Activate by selecting 2 Attack Position monsters on the field. When either the selected monsters is removed from the field, this card is destroyed. When this card is destroyed, those monsters are destroyed.

ABPF-JP080 Reversal World [Normal Rare]
Normal Trap
The ATK and DEF of all face-up Effect monsters are switched.


Pre OCG Exclusive (TCG Only)

ABPF-EN000 Gravekeeper’s Priestess
Finsternis/Hexer - Effekt/3/1000/1500
Das Spielfeld wird behandelt, als ob Tal der Tote offen liegt. Dieser Effekt kann nicht angewendet werden, falls sich eine Spielfeldzauberkarte auf dem Feld befindet. Offene Grabwächter erhalten 200 ATK und DEF.
Super Rare

ABPF-EN081 XX-Saber Emmersblade
ERDE/Insekt - Effekt/3/1300/800
Wenn diese Karte als Ergebnis eines Kampfes zerstört und auf den Friedhof gelegt wird, kannst du 1 Level 4 oder niedriger „X-Saber“ Monster von deinem Deck Spezialbeschwören.
Rare

ABPF-EN082 Unbekannt

ABPF-EN083 Super-Nimble Mega Hamster
Erde/Ungeheuer - Effekt/4/1100/1800
Flipp: Du kannst 1 Level 3 oder niedriger Monster vom Typ Ungeheuer in verdeckter Verteidigungsposition von deinem Deck Spezialbeschwören.
Super Rare

ABPF-EN084 Unbekannt

ABPF-EN085 Unbekannt

ABPF-EN086 Unbekannt

ABPF-EN087 Unbekannt

ABPF-EN088 Unbekannt

ABPF-EN089 Core Transport Unit
Permanente Zauberkarte
Einmal pro Spielzug, kannst du 1 Karte abwerfen um 1 „Iron Core of Koa’ki Meiru“ von deinem Deck auf deine Hand zu nehmen.
Rare


OCG Only:

ABPF-EN09X Underground Arachnid
Erde/Insekt - Synchro - Effekt/6/2400/1200
1 Finsternis Empfänger- + 1 Nicht-Empfänger-Monster vom Typ Insekt
Wenn diese Karte angreift kann dein Gegner keine Zauber- oder Fallenkarten bis zum Ende des Damage Steps aktivieren. Einmal pro Zug kannst du 1 offenes Monster, dass dein Gegner kontrolliert, als Ausrüstungskarte behandeln und an diese Karte ausrüsten. (Nur 1 Monster kann auf diese Weise zur gleichen Zeit an diese Karte ausgerüstet sein.) Wenn diese Karte durch Kampf zerstört werden würde, kannst du das ausgerüstete Monster stattdessen zerstören.

ABPF-EN09X Zeman the Ape King
Erde/Ungeheuer - Synchro - Effekt/7/2500/1800
1 Finsternis Empfänger- + 1 Nicht-Empfänger-Monster vom Typ Ungeheuer
Wenn diese Karte angreift, kann dein Gegner keine Zauber- oder Fallenkarten bis zum Ende des Damage Steps aktivieren. Wenn ein gegnerisches Monster angreift, kannst du 1 Monster von deiner Hand oder welches du kontrollierst auf den Friedhof senden, um diesen Angriff zu annullieren

ABPF-EN09X Berfomet
Finsternis/Unterweltler - Effekt/5/1400/1800
Wenn diese Karte aktiviert wird (ohne Spezialaktivierung), kannst du eine "Gazelle, König der mythischen Bestien" von deinen Deck in die Hand nehmen.

ABPF-EN09X Chimera the Flying Phantom Beast
Wind/Ungeheuer/Fusion - Effekt/6/2100/1800
"Gazelle, König der mythischen Bestien" + "Berfomet"
Dieses Monster zählt als "Phantomungeheuer". Wenn diese Karte zerstört wird, kannst du 1 "Berfomet" oder "Gazelle, König der mythischen Bestien" aus deinem Friedhof als Spezialbeschwörung beschwören.
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